I thought folks might be interested to see the official press releases from the White House and the MacArthur Foundation about last week’s launch of National Lab Day and the Educate to Innovate program, of which the Digital Media and Learning Competition is a part.
They are excerpted below. Click the links in the previous paragraph to read the full document.
Speaking to key leaders of the STEM (Science, Technology, Engineering & Math) community and local students, President Obama announced a series of high-powered partnerships involving leading companies, foundations, non-profits, and science and engineering societies dedicated to motivating and inspiring young people across America to excel in science and math.
Today at the White House, President Obama launched the “Educate to Innovate” campaign, a nationwide effort to help reach the administration’s goal of moving American students from the middle to the top of the pack in science and math achievement over the next decade. President Obama announced a series of partnerships involving leading companies, universities, foundations, non-profits, and organizations representing millions of scientists, engineers and teachers that will motivate and inspire young people across the country to excel in science, technology, engineering and mathematics (STEM).
National STEM Game Design Competitions: The MacArthur Foundation, Sony Computer Entertainment America, the Entertainment Software Association (ESA) and its partners (the Information Technology Industry Council, the Information Technology & Innovation Foundation, and Microsoft) are launching a nationwide set of competitions that include the design of the most compelling, freely-available STEM-related videogames for children and youth. The competitions will include the 2010 Digital Media and Learning Competition, a $2 million yearly effort supported by the MacArthur Foundation that advances the most innovative approaches to learning through games, social networks and mobile devices. One of the competitions will be open only to children, to help them develop 21st century knowledge and skills through the challenge of game design. This year Sony will participate in one segment of the competition and encourage the development of new games that build on the existing popular video game Little Big Planet.
- whitehouse.gov: President Obama Launches “Educate to Innovate” Campaign for Excellence in Science, Technology, Engineering & Math (Stem) Education, 11/23/09
As President Obama called for new efforts to reimagine and improve education in science and math, the John D. and Catherine T. MacArthur Foundation announced a $2 million open competition for ideas to transform learning using digital media. The competition seeks designers, inventors, entrepreneurs, researchers, and others to build digital media experiences – the learning labs of the 21st Century – that help young people interact, share, build, tinker, and explore in new and innovative ways. Supported by a grant to the University of California at Irvine, the competition was planned and announced in partnership with National Lab Day, a movement to revitalize science, technology, engineering and math in schools that was highlighted at a White House event today.
Sony Computer Entertainment America (SCEA), in cooperation with the Entertainment Software Association and the Information Technology & Innovation Foundation, will team with MacArthur to support Game Changers, a new component of the competition. Game Changers will provide awards for the creation of new game experiences using PlayStation’s popular video game, LittleBigPlanet™. [...]
The competition is designed to promote “participatory learning,” the notion that young people often learn best through sharing and involvement. Participatory learning, as defined by the competition, is a form of learning connected to individual interests and passions, inherently social in nature, and occurring during hands-on, creative activities. Successful learning labs and games will exploit all of these elements. Awards will be made in two categories: 21st Century Learning Lab Designers and Game Changers.
The competition includes three rounds of submissions, with public comment at each stage. The public will also be invited to judge the final candidates, including the selection of People’s Choice awards in each category.
“Learning labs are digital media projects that promote hands-on participatory learning,” said Cathy Davidson, Duke University Professor and David Theo Goldberg, Director of the University of California Humanities Research Institute, HASTAC co-founders. “They promote learning together with others, by interactively doing, trying, sometimes failing. When we think of laboratories, the image of beakers and microscopes come to mind, but learning labs help us reimagine and expand our understanding of learning across all domains of knowledge.”
Competition winners will join an existing community of 36 awardees from 2007 and 2008, including a video blogging project for young women in Mumbai, India; a cutting-edge mobile phone application that lets children conduct digital wildlife spotting and share that information with friends; a project that leverages low-cost laptops to help indigenous children in Chiapas, Mexico learn by producing and sharing their own media creations; and an online platform for 200 classrooms around the world that allows young people to monitor, analyze, and share information about the declining global fish population.
- macfound.org: $2 Million Competition Seeks Ideas to Transform Learning, 11/23/09