October 18, 2010
October 18, 2010 (Washington, DC) – Seventeen winners of the Game Changers Kids Competition were announced in Washington, DC today at the White House Science Fair, with President Barack Obama congratulating 13-year-old Jack Hanson of New Mexico, for scoring the highest marks in this competition for young game designers. Hanson created the Live or Die adventure for the popular science learning game SporeTM. He was accompanied to the White House by his mother Lori Hanson and his sister and fellow teammate, 15-year-old Haley Hanson, who will also receive an award for her LittleBigPlanetTM entry.
June 30, 2010
The Game Changers Kids Competition will be open for applicants throughout the summer vacation. The final deadline for all applications–both new and/or revised re-submissions**–is 5:00pm EDT on August 31st.
As a reminder, this contest is for creative levels in LittleBigPlanet and adventures in Spore made by anyone, anywhere in the world who is under 18 years old. If you are a young gamer we hope you’ll apply. If you know one, perhaps you can let them know about the competition.
June 17, 2010
Here’s the official announcement, just released yesterday!
June 16, 2010 (Los Angeles, CA)– Four People’s Choice winners of the MacArthur Foundation/HASTAC Digital Media and Learning Competition were announced today at the Electronic Entertainment Expo (E3) in Los Angeles, CA. The announcement was made by Aneesh Chopra, the first Chief Technology Officer of the United States, to an audience of innovators in video game development, technology, and learning. The four People’s Choice award winners were selected by the public at large in over twelve hundred votes submitted on the www.dmlcompetition.net in the categories of 21st Century Learning Lab Designers and Game Changers.
People’s Choice winners are:
21st Century Learning Lab Designers
Hole in the Wall: Activity Based E-Learning for Improving Elementary Education in India
Hole-in-the-Wall Education Limited, New Delhi, India
Bridging the digital divide by reaching previously underserved youth in the developing worldurban slums and remote-rural populations, ethnic minorities, juvenile home detainees, and children with special needs Hole-in-the-Wall has installed over 700 internet-enabled public Playground Learning Stations across India, Bhutan, Cambodia and countries in the African continent. Game-activities promote experiential learning that is mapped to prescribed primary grade curricula across various subjects, Hole-in-the-Walls Activity Based E-Learning Solution imparts a playful learning environment by encouraging learning through self and group exploration beyond the classroom.
Nox No More: Connecting Travel Logs with Simulation, Gaming, and Environmental Education
Rosanna Garcia, Northeastern University, Boston, MA
Nox No More is an online game that personalizes environmental education by linking learning to a players personal life to illustrate the positive impact of simple, everyday choices. Players upload real, GPS-gathered personal travel data into a competitive game. During the course of game play, players attempt to save the planet from carbon emissions and are provided with an analysis of potential fuel savings and ways they can reduce pollution by making alternative transportation choices, such as alternative fuel vehicles, public transportation, consolidation of trips, bicycling and walking. Aimed at college students, a beta version of the game will ultimately be available to middle and/or high schools as part of an environmental science curriculum.
Sackboys and The Mysterious Proof
Kan Yang Li, New York City, NY
In Sackboys and The Mysterious Proof, LittleBigPlanet players must escape from the
Proof family’s century-old mansion by solving a series of puzzles using geometric reasoning. With puzzle mechanics driven by geometric theorems, students will convert geometric concepts from the classroom into active knowledge through collaborative play inspired by precision learning.
Jennifer Biedler, Blacksburg High School, Blacksburg, VA
In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore game engine and investigate the scientific accuracy of the game. Working together to identify principles of evolutionary change that are absent from the off-the-shelf version of Spore, students collaborate to introduce these principles into their own missions in Spore Galactic Adventures.
May 27, 2010
Cast up to 4 votes for your favorite winning projects and help to decide which winning projects will receive additional awards and the title of “People’s Choice.”
Voting will close on June 4th, so don’t wait. Visit http://www.dmlcompetition.net/pligg/ to cast your votes today!
May 27, 2010
Last week at the Games for Change Festival in New York City, the winners of the Digital Media and Learning Game Changers Competition were announced by Aneesh Chopra – the first-ever CTO of the United States!
You can learn much more about them at http://www.dmlcompetition.net/year_3/winners.php?comp=gc
May 13, 2010
Congratulations to the ten 2010 DML Competition winners announced this week! (Game Changers will be announced in two weeks.)
Their videos are below:
May 4, 2010
Announcing the Digital Media and Learning Game Changers Kids Competition! Please share the web site http://www.dmlcompetition.net/kidscomp and the announcement below with any kids or colleagues who work with young people that may be interested in applying.
Join the 2010 Game Changers Kids Competition for Spore and Little Big Planet players. This is your chance to prove yourself as an innovative video game creator! Winners must be under 18, and will be selected based on “Creativity” and “Playability.”
Create an inspired LittleBigPlanet™ level with a team of 2 or 3 of your friends, or on your own for a chance to win a PSP® PlayStation Portable device and game!
Learn more at: http://www.dmlcompetition.net/kidscomp/lbp
Create an inspired adventure with a team of 2 or 3 of your friends, or on your own for a chance to win a visit to Electronic Arts, home to Spore!
Learn more at: http://www.dmlcompetition.net/kidscomp/spore
April 20, 2010
Public comment now open on finalist videos for this year’s HASTAC/ MacArthur Foundation Digital Media and Learning Competition at http://www.dmlcompetition.net/pligg
Finalists for this year’s Digital Media and Learning Competition have now all posted their final three-minute video applications online. Through verbal pitches, story narratives, dramatic renderings, and machinima-style demos, the applicants have used videos to show how they are reimagining learning. We invite you to visit http://www.dmlcompetition.net/pligg to see for yourself and to share your opinions and feedback with the applicants.
In May, you will have the opportunity to help determine which finalist will be named the People’s Choice award winner. Stay tuned to http://www.dmlcompetition.net for details!
April 2, 2010
We are pleased to announce the finalists for the 3rd HASTAC/MacArthur Foundation Digital Media and Learning Competition. Our first round judges had the seemingly impossible task of narrowing down an amazing field of ideas and we are proud to present these 67 finalists who are re-imagining learning in new and innovative ways. You can view the full list of finalists at http://www.dmlcompetition.net/finalists.php.
We invite you to visit http://www.dmlcompetition.net/pligg/ to read through the applications that have advanced to the final round and to share any feedback and your ideas as to what the finalists should consider in advance of the second round. On April 19th, these finalists will post a three minute video that further describes their idea (whether through a verbal pitch, a story narrative, a dramatic rendering, or a machinima-style demo), so your comments during this period are welcomed and appreciated. You will also have the opportunity to view and comment on the round two video applications after April 19th.
Many thanks to all the applicants to this year’s Competition and to all of you that have shared your thoughts and invaluable feedback as part of the public commenting process. We hope you will continue to stay tuned and to participate!
April 1, 2010
The lists of finalists in both the Game Changers and 21st Century Learning Labs competitions has been announced. It’s available on our web site, but I’ll also paste the list below.
Soon their applications will be available online for additional commenting, and the applicants will be asked to add more detail including multimedia content to further explain their ideas.
Thanks again to all of the amazing educators, activists, and community organizers that applied!