Winners of Game Changers Kids Competition Announced

October 18, 2010

October 18, 2010 (Washington, DC) – Seventeen winners of the Game Changers Kids Competition were announced in Washington, DC today at the White House Science Fair, with President Barack Obama congratulating 13-year-old Jack Hanson of New Mexico, for scoring the highest marks in this competition for young game designers. Hanson created the Live or Die adventure for the popular science learning game SporeTM. He was accompanied to the White House by his mother Lori Hanson and his sister and fellow teammate, 15-year-old Haley Hanson, who will also receive an award for her LittleBigPlanetTM entry.

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Kids Competition final deadline announced!

June 30, 2010

The Game Changers Kids Competition will be open for applicants throughout the summer vacation. The final deadline for all applications–both new and/or revised re-submissions**–is 5:00pm EDT on August 31st.

As a reminder, this contest is for creative levels in LittleBigPlanet and adventures in Spore made by anyone, anywhere in the world who is under 18 years old. If you are a young gamer we hope you’ll apply. If you know one, perhaps you can let them know about the competition.
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People’s Choice Winners Announced

June 17, 2010

Here’s the official announcement, just released yesterday!

June 16, 2010 (Los Angeles, CA)– Four People’s Choice winners of the MacArthur Foundation/HASTAC Digital Media and Learning Competition were announced today at the Electronic Entertainment Expo (E3) in Los Angeles, CA. The announcement was made by Aneesh Chopra, the first Chief Technology Officer of the United States, to an audience of innovators in video game development, technology, and learning. The four People’s Choice award winners were selected by the public at large in over twelve hundred votes submitted on the in the categories of 21st Century Learning Lab Designers and Game Changers.

People’s Choice winners are:

21st Century Learning Lab Designers

Hole in the Wall: Activity Based E-Learning for Improving Elementary Education in India
Hole-in-the-Wall Education Limited, New Delhi, India
Bridging the digital divide by reaching previously underserved youth in the developing worldurban slums and remote-rural populations, ethnic minorities, juvenile home detainees, and children with special needs Hole-in-the-Wall has installed over 700 internet-enabled public Playground Learning Stations across India, Bhutan, Cambodia and countries in the African continent. Game-activities promote experiential learning that is mapped to prescribed primary grade curricula across various subjects, Hole-in-the-Walls Activity Based E-Learning Solution imparts a playful learning environment by encouraging learning through self and group exploration beyond the classroom.

Nox No More: Connecting Travel Logs with Simulation, Gaming, and Environmental Education
Rosanna Garcia, Northeastern University, Boston, MA
Nox No More is an online game that personalizes environmental education by linking learning to a players personal life to illustrate the positive impact of simple, everyday choices. Players upload real, GPS-gathered personal travel data into a competitive game. During the course of game play, players attempt to save the planet from carbon emissions and are provided with an analysis of potential fuel savings and ways they can reduce pollution by making alternative transportation choices, such as alternative fuel vehicles, public transportation, consolidation of trips, bicycling and walking. Aimed at college students, a beta version of the game will ultimately be available to middle and/or high schools as part of an environmental science curriculum.

Game Changers

Sackboys and The Mysterious Proof
Kan Yang Li, New York City, NY
In Sackboys and The Mysterious Proof, LittleBigPlanet players must escape from the
Proof family’s century-old mansion by solving a series of puzzles using geometric reasoning. With puzzle mechanics driven by geometric theorems, students will convert geometric concepts from the classroom into active knowledge through collaborative play inspired by precision learning.

Jennifer Biedler, Blacksburg High School, Blacksburg, VA
In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore game engine and investigate the scientific accuracy of the game. Working together to identify principles of evolutionary change that are absent from the off-the-shelf version of Spore, students collaborate to introduce these principles into their own missions in Spore Galactic Adventures.

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Help pick the winners of the People’s Choice Awards

May 27, 2010

Public voting on Digital Media and Learning Competition winning projects is now open!

Cast up to 4 votes for your favorite winning projects and help to decide which winning projects will receive additional awards and the title of “People’s Choice.”

Voting will close on June 4th, so don’t wait. Visit to cast your votes today!

Game Changers announced

May 27, 2010

Last week at the Games for Change Festival in New York City, the winners of the Digital Media and Learning Game Changers Competition were announced by Aneesh Chopra – the first-ever CTO of the United States!

You can learn much more about them at
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Learning Lab Designers announced

May 13, 2010

Congratulations to the ten 2010 DML Competition winners announced this week! (Game Changers will be announced in two weeks.)

Their videos are below:

Game Changers Kids Competition is now open

May 4, 2010

Announcing the Digital Media and Learning Game Changers Kids Competition! Please share the web site and the announcement below with any kids or colleagues who work with young people that may be interested in applying.

Game Changers Kids Competition 2010

Join the 2010 Game Changers Kids Competition for Spore and Little Big Planet players. This is your chance to prove yourself as an innovative video game creator! Winners must be under 18, and will be selected based on “Creativity” and “Playability.”

[wild sack boy]


Create an inspired LittleBigPlanet™ level with a team of 2 or 3 of your friends, or on your own for a chance to win a PSP® PlayStation Portable device and game!

Learn more at:

[Spore creature]

SPORE Galactic Adventures

Create an inspired adventure with a team of 2 or 3 of your friends, or on your own for a chance to win a visit to Electronic Arts, home to Spore!

Learn more at:

Finalist videos now posted for comment!

April 20, 2010

Public comment now open on finalist videos for this year’s HASTAC/ MacArthur Foundation Digital Media and Learning Competition at

Finalists for this year’s Digital Media and Learning Competition have now all posted their final three-minute video applications online. Through verbal pitches, story narratives, dramatic renderings, and machinima-style demos, the applicants have used videos to show how they are reimagining learning. We invite you to visit to see for yourself and to share your opinions and feedback with the applicants.

In May, you will have the opportunity to help determine which finalist will be named the People’s Choice award winner. Stay tuned to for details!

Share your thoughts on finalists’ applications!

April 2, 2010

We are pleased to announce the finalists for the 3rd HASTAC/MacArthur Foundation Digital Media and Learning Competition. Our first round judges had the seemingly impossible task of narrowing down an amazing field of ideas and we are proud to present these 67 finalists who are re-imagining learning in new and innovative ways. You can view the full list of finalists at

We invite you to visit to read through the applications that have advanced to the final round and to share any feedback and your ideas as to what the finalists should consider in advance of the second round. On April 19th, these finalists will post a three minute video that further describes their idea (whether through a verbal pitch, a story narrative, a dramatic rendering, or a machinima-style demo), so your comments during this period are welcomed and appreciated. You will also have the opportunity to view and comment on the round two video applications after April 19th.

Many thanks to all the applicants to this year’s Competition and to all of you that have shared your thoughts and invaluable feedback as part of the public commenting process. We hope you will continue to stay tuned and to participate!

2010 Finalists Announced!

April 1, 2010

The lists of finalists in both the Game Changers and 21st Century Learning Labs competitions has been announced. It’s available on our web site, but I’ll also paste the list below.

Soon their applications will be available online for additional commenting, and the applicants will be asked to add more detail including multimedia content to further explain their ideas.

Thanks again to all of the amazing educators, activists, and community organizers that applied!

Learning Lab Finalists

  • Jodi Asbell-Clarke, Technical Education Research Centers (TERC), Canada
  • Climate Changers: An MMO virtual lab game to save a planet
  • Mark Belinsky, Digital Democracy, United States
  • Roebling – Bridging international cultural and social divides among refugee youth and their classmates
  • Michael Bitz, Center for Educational Pathways, United States
  • Youth Music Exchange
  • Lizann Bolinger, United States
  • Science Goes Social via Collaborative Internet Site
  • Anne Bray, LA Freewaves, United States
  • MetroVoice: About/In/By Los Angeles
  • Glen Bull, University of Virginia, United States
  • Fab@School – A Digital Fabrication Laboratory for the Classroom
  • Matthew Steven Carlos, United States
  • MaasaiLab
  • Michelle Chen, WNET.ORG, United States
  • ‘They Might Be Giants’ INVENTION
  • Jori Clarke, Circle 1 Network, United States
  • Collections of Collaboration: Protecting Oceans Using the Virtual World to Understand the Real World
  • Andrew Crow, Worcestershire County Council (Children’s Services Directorate), United Kingdom
  • Mars Missioneers
  • Ruth Curran, The Evergreen Project, United States
  • Digital Environment Project: Exploring the Natural World Through Interaction
  • Anne (Nancy) Degnan, Center for Environmental Research and Conservation, Earth Institute, Columbia University, United States
  • 21st Century Sustainability Lab (21CSL) using integrated real and digital world technology
  • Joshua Drew, The Field Museum, United States
  • From the West Side to the West Pacific: Fijian reef conservation through collaborative student action
  • Mindy Faber, Columbia College Chicago, United States
  • The Girls, Gaming and Gender Learning Lab (3G Lab)
  • Rebecca Ferraro, Second Avenue Software, United States
  • Martha Madison’s Marvelous Machines, a collaborative multiplayer multiplatform physics game for middle-school girls
  • Ray Ferrer, New York Hall of Science, United States
  • Scaling up the New York Hall of Science’s (NYSCI) Virtual Hall of Science project
  • Nicomedes Flores Martinez, Manuela Gandarillas Rehabilitation Center for the Blind, Bolivia
  • Participatory Learning for Blind Children and Teenagers in Cochabamba, Bolivia
  • Rosanna Garcia, Northeastern University, United States
  • Nox No More: Connecting travel logs with simulation and gaming for more powerful environmental education
  • Douglas Geers, City University of New York, Brooklyn College, United States
  • American iDolls
  • Marcia Grayson, Walworth Barbour American International School (WBAIS), Israel
  • Global Awareness, Investigation and Action (GAIA) in environmental research and social/data networking of secondary students
  • Robert Hanner, Biodiversity Institute of Ontario, Department of Integrative Biology, University of Guelph, Canada
  • Join the race to identify all the species on the planet as a genetic sleuth
  • Peter C. Hart, Dialoggers, Inc., United States
  • Peace Lab, an Interactive Course & Role-Play Simulation for Peacebuilders
  • Leshell Hatley, Uplift, Inc., United States
  • YOUTH LAB: Teens Designing Android Apps (Creative Expression & Mobile Application Development)
  • Steven Higgins, Durham University, United Kingdom
  • Windows Into Our World
  • Hole-in-the-wall Education Limited, India
  • Activity Based E-Learning – A Scalable Solution for Improving Quality of Elementary Education
  • Michael Horn, Northwestern University, United States
  • BugHunt: Experiencing Evolution through Participatory Simulation
  • Tamara Hudgins, Girlstart, United States
  • Girlstart: a STEM-school-life learning resource
  • Julie Keane, Culbreth Middle School, United States
  • The Digital Sandbox Club: Middle school students creating apps to solve real world problems
  • Sarah Kirn, Gulf of Maine Research Institute, United States
  • Young People Take the VITAL SIGNS of Climate Change, Build Scientific Habits of Mind
  • David Klevan, United States Holocaust Memorial Museum, United States
  • Collaborative History Lab: Children of the Lodz Ghetto – A Memorial Research Project
  • David Langendoen, Electric Funstuff, United States
  • The Great Space Race
  • Brenda Mathisen, OpenVES, Inc., United States
  • Math Learning Landscape
  • Narcisse Mbunzama Lokwa, Infogroup International, Zaire
  • World Youth Project
  • Brad Mclain, Space Science Institute, United States
  • Digital Science Theater Creation using SOS and STEPS
  • William Muir, The Solar Cinema, India
  • The Solar Cinema: An international platform for men to investigate their role within society
  • Mitchel Resnick, MIT Media Lab, United States
  • Scratch & Share: Collaborating with Youth to Develop the Next Generation of Creative Software
  • Jason Robinson, PlanetYou, Canada
  • Terra X: An Interactive Learning Lab
  • Ruma Roka, Noida Deaf Society, India
  • Learning Ecosystem for the Deaf
  • Stephen Sayers, Futurelab Education, United Kingdom
  • EcoBugs
  • Richard Scullin,, United States
  • Open Mobile Learning: Helping Integrate Mobile Phones with Curriculum
  • Candace Hackett Shively, TeachersFirst/The Source for Learning, Inc., United States
  • MySciLife: Bringing Science to Life
  • Elisabeth Soep, Youth Radio-Youth Media International, United States
  • Youth Media International’s App Lab: Programming Collaborative Community Change
  • Jennifer Stancil, Carnegie Science Center, United States
  • Click! The Online Spy School: Engaging girls in STEM activities, peer networking, and gaming
  • Emily Starr, StarrMatica Learning Systems, United States
  • Online Interactive Science Labs
  • Diane Testa, The Revolving Museum, United States
  • Artbotics: Creativity with Art and Technology
  • Laura Tomokiyo, Carnegie Mellon University, United States
  • Global Ecology: Fostering Student-Scientist Field Studies through Gigapixel Images
  • Thomas Vaidhyan, Achieve Educational Systems Inc., United States
  • Carbon FootPrint/Global SIM City – A Global Energy, Science, Mathematics & Socio-Cultural lab
  • Victoria Vesna, Art | Sci center, UCLA, United States
  • NanoLab SAND (Social ArtSci Networked Discourse)
  • Debra Woods, Office of Math, Science and Technology Education, United States
  • DIGIFab (Discovering Ideas and Generating Inventions): Act Locally, Share Globally
  • Eve Wurtele, Iowa State University, United States
  • Meta!Blast: A 3D videogame exploration of bioenergy for high school students

Game Changer Finalists

  • Jennifer Biedler, Blacksburg High School, United States
  • Off-the-Shelf-Games as a Pedagogical Tool to Enhance Critical Thinking in High School Biology
  • Scott Comstock, United States
  • Aeon Quest: Abduction (Episode 1)
  • David Dino, United States
  • Stem Cell Sackboy
  • Martin Grover, Sambiglyon, United Kingdom
  • Stop That Baddie!
  • Lori Hanson, United States
  • GEO-SPORE 3-D: Master Geometry in a series of 3-D Mathematical Galactic Adventures
  • Josh Hughes, Add-A-Tudez Entertainment Company // Team KAIZEN, United States
  • Discovery Pier: a whole new spin on Science and Engineering!
  • Patrick Keller, United States
  • DIASTEM (Digitally Integrating Academics of Science, Technology, Engineering, and Math): Students Learn by Doing
  • Clinton Koch, Indiana University, United States
  • Science Matters: Chemistry Adventures in Little Big Planet
  • Kan Yang Li, United States
  • Sackboys and The Mysterious Proof
  • John Livingston, Tyndale Seminary, Canada
  • Euphoric Physics
  • Mark Matthews, United States
  • Exploring and Promoting Chemistry Through LittleBigPlanet
  • Gemma McLean, Gemixin Limited, United Kingdom
  • A Day in the Life of a Computer
  • Christopher Miller, United States
  • Little Big Science Series
  • Stephen Mills, LBPmedia, United Kingdom
  • Science and engineering based level series – “Powered Down”
  • Mathew Powers, Indiana University, United States
  • Creatures Classified! An exploration of cataloging creatures across the galaxy
  • Susan Stiles, Oak Grove Technologies, United States
  • The Space Race
  • Nicholas Street, Street Family, United Kingdom
  • Finding Sources of Energy